Post by ///hmn' on May 31, 2015 12:25:10 GMT
Here it is
bind TAB "cmd help"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind . "inven"
bind 2 "use special"
bind 3 "use mk23 pistol"
bind 4 "use a 2nd pistol"
bind 5 "use M26 Fragmentation Grenade"
bind a "+moveleft"
bind b "say "
bind d "+moveright"
bind e "opendoor"
bind mouse4 "use Combat knife"
bind f "use Throwing Combat knife"
bind g "drop weapon;sniparesetti;use throwing combat knife"
bind h "drop item"
bind l "say lol:O"
bind m "say Good-Action!!!"
bind n "say nice"
bind i "name tuuletin+kives"
bind o "name K!ffen!"
bind p "name >ke> K!ffen!"
bind r "reload"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind UPARROW "invprev"
bind DOWNARROW "invnext"
bind ALT "bandage"
bind CTRL "+movedown"
bind SHIFT "+speed"
bind F3 "exec autoexec.cfg"
bind F5 "join1"
bind F6 "join2"
bind F7 "lag1"
bind F11 "screenshot"
bind F12 "quit"
bind MOUSE1 "+attack"
bind MOUSE2 "weapon"
bind MOUSE3 "sniparesetti"
seta al_async "1"
seta allow_download "1"
seta allow_download_maps "1"
seta allow_download_models "1"
seta allow_download_pics "1"
seta allow_download_players "1"
seta allow_download_sounds "1"
seta allow_download_textures "1"
seta cl_run "1"
seta cl_vwep "1"
seta crosshair "6"
seta cl_gunaplha "0.5"
seta fov "100"
seta freelook "1"
seta gender "male"
seta gender_auto "1"
seta gl_novis "0"
seta gl_swapinterval "0"
seta gl_dynamic "2"
seta cl_maxfps "90"
seta r_maxfps "1000"
seta cl_async "1"
seta vid_gamma "0.9"
seta intensity "1.7"
seta gl_polyblend "0"
seta skydistance "10000"
seta cl_adjustfov "1"
seta gl_coloredlightmaps "0.0"
seta gl_modulate_world "1.1"
seta gl_modulate_entities "4"
seta gl_gamma_scale_pics "0.5"
seta con_scale "1"
seta con_height "0.349"
seta con_alpha "0.6"
seta scr_scale "1"
seta gl_driver "opengl32"
seta gl_shadows "2"
seta gl_swapinterval "0"
seta gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta gl_saturation "0.5"
seta hand "0"
seta m_xpfix "1"
seta m_autosens "0"
seta hostname "noname"
seta lookspring "1"
seta lookstrafe "0"
seta m_pitch "0.022"
seta msg "1"
seta name ">ke> K!ffen!"
seta rate "25000"
seta s_khz "48"
seta s_mixahead "0.14"
seta s_volume "0.3"
seta sensitivity "1.70"
seta skin "male/resdog"
seta ui_scale "2"
seta vid_fullscreen "1"
seta viewsize "100"
seta win_noalttab "0"
seta ch_scale "1"
seta ch_red "1"
seta ch_blue "1"
seta ch_green "1"
seta crosshair "9"
seta cl_maxpackets "0"
seta cl_predict "1"
exec snipa
exec script1
exec script2
SCRIPT1:
+// Sounds
trigger "radiogender male" "$name$ entered the game"
set s_khz "48"
set s_volume "0.7"
set s_ambient "1"
set s_initsound "1"
if 1.20 isin $version$ then snd_restart
echo Sniper script loaded!
alias ssg2x "lens 2x; echo --2x--; sensinit; alias snipperii ssg4x; alias sensoutit sensout1"
alias ssg4x "lens 4x; echo --4x--; sensinit; alias snipperii ssg6x; alias sensoutit sensout2"
alias ssg6x "lens 6x; echo --6x--; sensinit; alias snipperii ssg1x; alias sensoutit sensout3"
alias ssg1x "lens 1x; echo --1x--; sensinit; alias snipperii ssg2x"
alias snipperii ssg2x
alias sensinit sensin1
alias sensin1 "sens2x; alias sensinit sensin2; alias sensoutit sensout1"
alias sensin2 "sens4x; alias sensinit sensin3; alias sensoutit sensout2"
alias sensin3 "sens6x; alias sensinit sensin4; alias sensoutit sensout3"
alias sensin4 "sens; alias sensinit sensin1; alias sensoutit sensout1"
alias sensoutit sensout1
alias sensout1 "sens;alias sensinit sensin1"
alias sensout2 "sens2x;alias sensinit sensin2"
alias sensout3 "sens4x;alias sensinit sensin3"
alias sensout4 "sens6x;alias sensinit sensin1"
alias suumii suumiisis
alias suumiisis "sensinit;lens in;alias suumii suumiiout;echo --IN--"
alias suumiiout "sensoutit;lens out;alias suumii suumiisis;echo --OUT--"
trigger "sniparesetti" "*LIGHTS...*"
alias sniparesetti "echo --RESET--;sens;alias snipperii ssg2x;lens 1;alias sensinit sensin1;alias sensoutit sensout1;alias suumii suumiisis"
SCRIPT2:
// Auto enemyd counter
set nume "0"
set numb "0"
set killcount "0"
set nokillmsg "0"
alias enemyd "if $nokillmsg == 0 then enemyda"
alias enemyda "inc nume 1;inc killcount 1;radioteam $killcount;enemyd$nume "
alias enemyd1 "say_team $killcount$ I fragged %K!"
alias enemyd2 "say_team $killcount$ I fragged %K!"
alias enemyd3 "say_team $killcount$ I fragged %K!"
alias enemyd4 "say_team $killcount$ I fragged %K!"
alias enemyd5 "say_team $killcount$ I fragged %K!"
alias enemyd6 "say_team $killcount$ I fragged %K!"
alias enemyd7 "say_team $killcount$ I fragged %K!"
alias enemyd8 "say_team $killcount$ I fragged %K!"
alias enemyd9 "say_team $killcount$ I fragged %K!"
alias enemyd10 "say_team $killcount$ I fragged %K!;set nume 0"
$num to 0 again
// The enemy down alias
alias dead "set nokillmsg 1;set killcount 0;set nume 0"
alias round_start "set nokillmsg 0"
// Triggers \\
// Round end
trigger "dead" "The round is over:"
// Round start
trigger "round_start" "LIGHTS..."
trigger "dead" "$name$ had*"
trigger "dead" "$name$ was*"
trigger "dead" "$name$ got*"
trigger "dead" "$name$ $saw*"
trigger "dead" "$name$ won't*"
trigger "dead" "$name$ caught*"
trigger "dead" "$name$'s brains*"
trigger "dead" "$name$'s ribs*"
trigger "dead" "$name$ sees*"
trigger "dead" "$name$ needs*"
trigger "dead" "$name$ feels*"
trigger "dead" "$name$ accepts*"
trigger "dead" "$name$ didn*"
trigger "dead" "$name$ couldn*"
trigger "dead" "$name$ has a hole*"
trigger "dead" "$name$ has an upset*"
trigger "dead" "$name$ loses*"
trigger "dead" "$name$ underestimated*"
trigger "dead" "$name$ ate*"
trigger "dead" "$name$ is *"
trigger "dead" "$name$ plummets*"
trigger "dead" "$name$ killed*"
trigger "dead" "$name$ melted"
trigger "dead" "$name$ sank like a rock"
// Enemy down triggers
//Pistol
trigger "enemyd" "*head from $name$*"
trigger "enemyd" "*organ thanks to $name$*"
trigger "enemyd" "*lunch to $name$*"
trigger "enemyd" "*legless because of $name$*"
//Akimbo Pistols
trigger "enemyd" "*trepanned by $name$*"
trigger "enemyd" "*John Woo'd by $name$*"
trigger "enemyd" "*new kidneys thanks to $name$*"
trigger "enemyd" "legs by *$name$'s akimbo Mark 23*"
//Throwing knife
trigger "enemyd" "*caught $name$*'s flying knife*"
trigger "enemyd" "*ribs don't help against $name$*"
trigger "enemyd" "*own stomach thanks to $name$*"
trigger "enemyd" "*cut off thanks to $name$*"
//Slashing knife
trigger "enemyd" "*throat slit by $name$*"
trigger "enemyd" "*compliments of $name$*"
trigger "enemyd" "*was gutted by $name$*"
trigger "enemyd" "*stabbed repeatedly in the legs by $name$*"
//MP5 Submachinegun
trigger "enemyd" "*brains are on the wall thanks to $name$*"
trigger "enemyd" "*feels some chest pain via $name$*"
trigger "enemyd" "*needs some Pepto Bismol after $name$*"
trigger "enemyd" "*legs blown off thanks to $name$*"
//M4 Assault Rifle
trigger "enemyd" "*had a makeover by $name$*"
trigger "enemyd" "*feels some heart burn thanks to $name$*"
trigger "enemyd" "*has an upset stomach thanks to $name$*"
trigger "enemyd" "*is now shorter thanks to $name$*"
//SSG Sniper Rifle
trigger "enemyd" "*scope thanks to $name$*"
trigger "enemyd" "*between the eyes from $name$*"
trigger "enemyd" "*was picked off by $name$*"
trigger "enemyd" "*was sniped in the stomach by $name$*"
trigger "enemyd" "*was shot in the legs by $name$*"
//Handcannon
trigger "enemyd" "*$name$'s sawed off*"
trigger "enemyd" "*ate $name$*"
trigger "enemyd" "*metal detector anymore thanks to $name$*"
trigger "enemyd" "*underestimated $name$*"
//M3 Shotgun
trigger "enemyd" "*accepts $name$*"
trigger "enemyd" "*from $name$'s m3*"
//Grenade
trigger "enemyd" "*didn't see $name$'s handgrenade*"
//Kick
trigger "enemyd" "*feels $name$*"
trigger "enemyd" "*ass kicked by $name$*"
trigger "enemyd" "*couldn't remove $name$*"
trigger "enemyd" "*Bruce Lee put on him by $name$*"
//Punch
trigger "enemyd" "caught $name$'s iron fist"
trigger "enemyd" "got a free facelift by $name$"
trigger "enemyd" "was knocked out by $name$"
//Forced fall
trigger "enemyd" "*was taught how to fly by $name$*"
SNIPA-SCRIPT:
//imeiz's ssg script ( Dont edit!! / �l� muokkaa!! )
//**************************************************
echo Sniper script loaded!
alias ssg2x "lens 2x; echo --2x--; sensinit; alias snipperii ssg4x; alias sensoutit sensout1"
alias ssg4x "lens 4x; echo --4x--; sensinit; alias snipperii ssg6x; alias sensoutit sensout2"
alias ssg6x "lens 6x; echo --6x--; sensinit; alias snipperii ssg1x; alias sensoutit sensout3"
alias ssg1x "lens 1x; echo --1x--; sensinit; alias snipperii ssg2x"
alias snipperii ssg2x
alias sensinit sensin1
alias sensin1 "sens2x; alias sensinit sensin2; alias sensoutit sensout1"
alias sensin2 "sens4x; alias sensinit sensin3; alias sensoutit sensout2"
alias sensin3 "sens6x; alias sensinit sensin4; alias sensoutit sensout3"
alias sensin4 "sens; alias sensinit sensin1; alias sensoutit sensout1"
alias sensoutit sensout1
alias sensout1 "sens;alias sensinit sensin1"
alias sensout2 "sens2x;alias sensinit sensin2"
alias sensout3 "sens4x;alias sensinit sensin3"
alias sensout4 "sens6x;alias sensinit sensin1"
alias suumii suumiisis
alias suumiisis "sensinit;lens in;alias suumii suumiiout;echo --IN--"
alias suumiiout "sensoutit;lens out;alias suumii suumiisis;echo --OUT--"
trigger "sniparesetti" "*LIGHTS...*"
alias sniparesetti "echo --RESET--;sens;alias snipperii ssg2x;lens 1;ch_y 0;alias sensinit sensin1;alias sensoutit sensout1;alias suumii suumiisis"
alias sens "sensitivity 1.5" // sensitivity in 1x mode / hiiren liikenopeus (senssi) 1x tilassa
alias sens2x "sensitivity 0.7" // sensitivity in 2x mode / hiiren liikenopeus (senssi) 2x tilassa
alias sens4x "sensitivity 0.3" // sensitivity in 4x mode / hiiren liikenopeus (senssi) 4x tilassa
alias sens6x "sensitivity 0.125"